The use of historic figures in popular culture and video games runs a wide gamut. Sometimes they are employed to create an atmosphere of authenticity, Assassin Creed series, at other times they are employed for odd counterfactual commentary on the American condition, see Bioshock. This current exploration looks at the use of some seminal anti-heroes in Call of Juarez: Gunslinger published by Ubisoft in 2013 for all major platforms. In this version of the Call of Juarez series, the central figure, Silas Greaves, relives his past exploits in a saloon in Abeliene, KS in 1910. His small audience is keenly interested in his life as a bounty hunter and his connections and friendships to real individuals from the late 19th century American West.Read More
Welcome to the Center for History of Video Games and Critical Play's Blog. This space is dedicated to publishing work that encourages gamers, scholars and students to consider how video and other games offer unique ways of looking at history and history pedagogy, the interpretation of games, game play, and the impact of games on culture. In doing so we hope to create a space where we engage in an academic conversations that focus on representations of history and historical narrative in both World and American histories through a variety of video and tabletop games. The work here will investigate the assumptions that guide such representations of history and analyze the extent to which the medium of history-themed video games can bring new questions and perspectives to academic history and history education.